目录
UE虚幻引擎结构分析(4):UEnum
目录
UEnum
//
// Reflection data for an enumeration.
//
class COREUOBJECT_API UEnum : public UField
{
// ... (base class and other declarations remain)
protected:
/** List of pairs of all enum names and values. Offset:0x40 */
TArray<TPair<FName, int64>> Names;
/** How the enum was originally defined. */
ECppForm CppForm;
/** Enum flags. */
EEnumFlags EnumFlags;
/** pointer to function used to look up the enum's display name. Currently only assigned for UEnums generated for nativized blueprints */
FEnumDisplayNameFn EnumDisplayNameFn;
/** global list of all value names used by all enums in memory, used for property text import */
static TMap<FName, UEnum*> AllEnumNames;
private:
FString CppType;
}UField
class COREUOBJECT_API UField : public UObject
{
DECLARE_CASTED_CLASS_INTRINSIC(UField, UObject, CLASS_Abstract, TEXT("/Script/CoreUObject"), CASTCLASS_UField)
typedef UField BaseFieldClass;
typedef UClass FieldTypeClass;
/** Next Field in the linked list Offset:0x28 */
UField* Next;
}